Game Design, Gamification, Learning Design and Assorted Other Strangeness

Graphic organizer for describing hair

This is an exercise for increasing vocabulary. The students place the words into the boxes and then use the organizer to create sentences.

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A Dice Does Not a (Good) Game Make

In the field of ESL/EFL it is common to see “board games” where the students roll a dice and then answer the questions in English

The Importance Of Randomness

Teachers work very hard to remove randomness from classrooms, either through organization of time, activity or the direct assignment of groups to undertake the activity. A classroom is often only seen as effective when the random elements are minimized. But is that always the best option?

Getting to know your students with a glyph

This exercise was adapted from an idea from Caroline Tomlinson in leading and managing a differentiated classroom. The idea is to get to know your

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