Game Design, Gamification, Learning Design and Assorted Other Strangeness

Format for Academic writing

This exercise gives a student a handout with 5 different formats of the same writing sample. Looking at the handout they must decide which format is best. What are the differences between the formats and finally come up with some writing rules for their own submissions.

This is a very inductive style of teaching where the students come to an understanding of what they must do by evaluating samples of what has been done.

Related Posts

Student Choices In The Classroom

Sid Meier defined a game as “a series of interesting choices”. If what makes a game interesting are the choices that are available in it,

The Explorer in the Classroom

Richard Bartle defined 4 types of players and how they enjoyed playing MUDs (precursors to the modern MMORGS). For a discussion of how these types

Random Thoughts On An Autumn Day

Learning is very similar to the wind if you are experiencing it you can feel its effect but if you are removed from it like, say, a teacher, it is an invisible force acting on the landscape that you can only glimpse through a window.

Share This

Share on facebook
Facebook
Share on twitter
Twitter
Share on linkedin
LinkedIn
Share on email
Email
Share on print
Print

Recent Posts