Game Design, Gamification, Learning Design and Assorted Other Strangeness

Teaching

Enjoyable Failure?

Sometimes ideas about how education should move forward can come from unlikely places. Even something as simple as a smart phone app can raise some interesting

The Long Tail of Education

In 2006, Chris Anderson wrote “The Long Tail: Why the Future of Business Is Selling Less of More“. In it, he detailed how the advent

Cheating vs Smart Play

It is impossible to win a game and at the same time to break one of its rules. – The Grasshopper One of the major arguments

Brawling in the Classroom

When it comes to the classroom, the most common activities tend to either be puzzles or races. In both of these cases, the amount of

Fearful students

Nothing is more despicable than respect based on fear – Albert Camus In the ESL /EFL field, there is a lot of talk about reducing the effective

Simplification

The reason most kids don’t like school is not that the work is too hard, but that it is utterly boring – Dr. Semour Papert

The Explorer in the Classroom

Richard Bartle defined 4 types of players and how they enjoyed playing MUDs (precursors to the modern MMORGS). For a discussion of how these types

Homework and The Grind

One of the elements that is highly frustrating in MMORPGS is the grind. It can be summarized as the (seemingly) pointless activities that the players

5 holiday gifts for the EFL/ESL teacher

With the holidays fast approaching I wanted to share some gift Ideas for the EFL ESL teacher in your life. (Remember that you can always

Players In The Classroom

A Multi-player online (MMO) game is very similar to a modern day classroom. They are both created environments with different ways to interact with material

Talking to someone new

We have all been there; doing an activity in class that’s going really well. The students are engaged and talking—until we ask them to change