Game Design, Gamification, Learning Design and Assorted Other Strangeness

An A+ Student Should

This is an activity that I use on the second day of class. It’s designed to make students think about what they can do to get an A+, while at the same time introducing or revising the use of should and shouldn’t.

I think it’s best to have the students in groups for this activity, and then have them share their ideas with the whole class.

During the final sharing, there is a great opportunity for a teacher to explain what is valued in the classroom and dispel any myths that students may have acquired.

The final thing that this does is to get students to think about appropriate and inappropriate behaviour in the class room.

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