The Explorer in the Classroom

The Explorer In The Classroom

Richard Bartle defined 4 types of players and how they enjoyed playing MUDs (precursors to the modern MMORGS). For a discussion of how these types map to a classroom see here. The Explorer in Education Explorers delight in having the game expose its internal machinations to them. – Richard Bartle In the terms of education, […]

Homework and The Grind

Grind

One of the elements that is highly frustrating in MMORPGS is the grind. It can be summarized as the (seemingly) pointless activities that the players undertake to acquire the points to progress and engage in the game proper. Typically these are activities that the player can accomplish with relative ease and have become thoughtless and […]

Players In The Classroom

Players in the classroom

A Multi-player online (MMO) game is very similar to a modern day classroom. They are both created environments with different ways to interact with material that is being supplied, either by the teacher (in the case of the classroom) or the server (in an MMO). They encourage both social interaction and individual work. The system […]

Gamification And Assessment

Very few students enjoy assessment. It is stressful, frustrating and often viewed by students as at best a necessary evil. ¬†It doesn’t have to be however gamification can provide a different way to look at assessment and to design the process better. In the context of education, assessment is quite definitely a game. It maps […]

The Trap Of Certainty

Students like to know where they stand in relation to each other and in relation to their grades. The ability to see where you currently are relative to your skill in a subject provides excellent feedback and goal setting opportunities. However this knowledge can be a double sided sword when it comes to student performance. […]

The World Is But A Game

The World

    What is a game? To understand gamification and its impact on teaching this is possibly one of the most fundamental questions. It is also surprisingly difficult to answer. One possible way of answering is to look at the purpose games fulfil for humans. Games allow us to do many different things. They let […]

What is Gamification?

Gamification is a relatively new term. I believe it was coined by the Conundra consulting company in 2003. Given its relative newness, people are still trying to define what gamification is and possibly more importantly, what it is not. Karl M. Kapp in his book The Gamification of Learning and Instruction¬†defines gamification as “using game […]

Fudge and my Discovery of Rubrics

I have never been particularly good at maths. This sadly has limited some of my enjoyment of roleplaying games, I was sick of “Roll Playing” with the constant modifiers and thaco’s etc. So I started looking around for another system to use in my games. searching on the internet brought me to fudge. A generic […]