Strategy

The Sawyer Effect and Motivation

The Sawyer Effect and Motivation

For those of you who don’t know the story of Tom Sawyer white washing the fence you can read it here. In the story Mark

3rd Space Learning

3rd Space Learning

Does education have to take place in a formal school based environment? Is school truly the “Work of children”? In 1989 Ray Oldenburg proposed his

Games and Activities

A presentation once asked the question, what is the difference between a game and an activity in an educational environment? The presenter went on to

Better Homework Different Homework

Three people walk into a doctor’s office. The first person has a headache. The doctor hands him two aspirin and a glass of water. The

Student Choices In The Classroom

Sid Meier defined a game as “a series of interesting choices”. If what makes a game interesting are the choices that are available in it,

Enjoyable Failure?

Sometimes ideas about how education should move forward can come from unlikely places. Even something as simple as a smart phone app can raise some interesting

The Long Tail of Education

In 2006, Chris Anderson wrote “The Long Tail: Why the Future of Business Is Selling Less of More“. In it, he detailed how the advent

Brawling in the Classroom

When it comes to the classroom, the most common activities tend to either be puzzles or races. In both of these cases, the amount of

Fearful Students

Fearful students

Nothing is more despicable than respect based on fear – Albert Camus In the ESL /EFL field, there is a lot of talk about reducing the effective

Homework And The Grind

Homework and The Grind

One of the elements that is highly frustrating in MMORPGS is the grind. It can be summarized as the (seemingly) pointless activities that the players

Talking To Someone New

Talking to someone new

We have all been there; doing an activity in class that’s going really well. The students are engaged and talking—until we ask them to change