Gamification

The Sawyer Effect and Motivation

The Sawyer Effect and Motivation

For those of you who don’t know the story of Tom Sawyer white washing the fence you can read it here. In the story Mark

Why Study Games?

Why Study Games?

In the academic world this question pops up fairly regularly. It stems from the view of games as pastimes and inconsequential in comparison to the

The Achiever in the Classroom

Richard Bartle defined 4 types of players and how they enjoyed playing MUDs (precursors to MMORPGs). For a discussion of how these types map to

Student Choices In The Classroom

Sid Meier defined a game as “a series of interesting choices”. If what makes a game interesting are the choices that are available in it,