Nothing is more despicable than respect based on fear – Albert Camus In the ESL /EFL field, there is a lot of talk about reducing the effective filter. In Gamification, the talk is about encouraging the Psychosocial Moratorium. Yet, even for all this talk, there is still a lot of fear inside classrooms. Not just performance anxiety, […]
The reason most kids don’t like school is not that the work is too hard, but that it is utterly boring – Dr. Semour Papert M.I.T. In many ways, this cuts to the heart of some of the problems we face in the EFL/ESL market. The methodologies that have been touted since the 1950’s have […]
Richard Bartle defined 4 types of players and how they enjoyed playing MUDs (precursors to the modern MMORGS). For a discussion of how these types map to a classroom see here. The Explorer in Education Explorers delight in having the game expose its internal machinations to them. – Richard Bartle In the terms of education, […]
One of the elements that is highly frustrating in MMORPGS is the grind. It can be summarized as the (seemingly) pointless activities that the players undertake to acquire the points to progress and engage in the game proper. Typically these are activities that the player can accomplish with relative ease and have become thoughtless and […]
A Multi-player online (MMO) game is very similar to a modern day classroom. They are both created environments with different ways to interact with material that is being supplied, either by the teacher (in the case of the classroom) or the server (in an MMO). They encourage both social interaction and individual work. The system […]
We have all been there; doing an activity in class that’s going really well. The students are engaged and talking—until we ask them to change partners, that is. There are many reasons why an activity can fall apart at this stage. The students might be unsure of how they are supposed to change and are […]
The traditional view of learning is that it is the transmission of truth from one human mind to another (see here for my take on this subject). In modern terms it is all most like computer file transfer protocols exchanging data from one knowledge retention source to another. Therefore if there is an improper transmission of […]
Teachers work very hard to remove randomness from classrooms, either through organization of time, activity or the direct assignment of groups to undertake the activity. A classroom is often only seen as effective when the random elements are minimized. But is that always the best option?
Learning is very similar to the wind if you are experiencing it you can feel its effect but if you are removed from it like, say, a teacher, it is an invisible force acting on the landscape that you can only glimpse through a window.
Very few students enjoy assessment. It is stressful, frustrating, and often viewed as a necessary evil. It doesn’t have to be. Gamification can provide a different way to look at assessment, and to better design the process. In the context of education, assessment is quite definitely a game. It maps almost perfectly onto the three […]