One of the elements that is highly frustrating in MMORPGS is the grind. It can be summarized as the (seemingly) pointless activities that the players undertake to acquire the points to progress and engage in the game proper. Typically these are activities that the player can accomplish with relative ease and have become thoughtless and […]
Learning is very similar to the wind if you are experiencing it you can feel its effect but if you are removed from it like, say, a teacher, it is an invisible force acting on the landscape that you can only glimpse through a window.
Most beginner level books in English language teaching start with some form of basic introductions and then move on to everyday concrete expressions. This is in line with the Common European Framework of Reference (CEFR) levels A1 and A2.
Very few students enjoy assessment. It is stressful, frustrating, and often viewed as a necessary evil. It doesn’t have to be. Gamification can provide a different way to look at assessment, and to better design the process. In the context of education, assessment is quite definitely a game. It maps almost perfectly onto the three […]
How do seating arrangements affect learning? What is the best seating arrangement? The seating arrangements of a classroom have an effect on where students focus their attention. To use a non-teaching example, imagine you are out on a date—the traditional dinner and a movie. Which part of the date do you expect to interact with […]