Game Design, Gamification, Learning Design and Assorted Other Strangeness


Press Print to Play?

How do I gamify an activity? This post is a theoretical case study of how to gamify a simple workplace activity. We will be using

A Dice Does Not a (Good) Game Make

In the field of ESL/EFL it is common to see “board games” where the students roll a dice and then answer the questions in English

What’s Fun?

Fun is a word that we as teachers hear a lot. Whether it is from students who are moaning at the lack of it in

3rd Space Learning

Does education have to take place in a formal school based environment? Is school truly the “Work of children”? In 1989 Ray Oldenburg proposed his

Mind Mapping Conversations

The tip of the tongue phenomena is a killer. The words just seem to freeze in the brain and refuse to come out. It is

Games and Activities

A presentation once asked the question, what is the difference between a game and an activity in an educational environment? The presenter went on to

The Achiever in the Classroom

Richard Bartle defined 4 types of players and how they enjoyed playing MUDs (precursors to MMORPGs). For a discussion of how these types map to


As teachers we want to see our students succeed. We want to see them accomplish the tasks we put in front of them and answer

Better Homework Different Homework

Three people walk into a doctor’s office. The first person has a headache. The doctor hands him two aspirin and a glass of water. The

Student Choices In The Classroom

Sid Meier defined a game as “a series of interesting choices”. If what makes a game interesting are the choices that are available in it,

Enjoyable Failure?

Sometimes ideas about how education should move forward can come from unlikely places. Even something as simple as a smart phone app can raise some interesting