Gamification

Cheating vs Smart Play

It is impossible to win a game and at the same time to break one of its rules. – The Grasshopper One of the major arguments

Brawling in the Classroom

When it comes to the classroom, the most common activities tend to either be puzzles or races. In both of these cases, the amount of

The Explorer in the Classroom

Richard Bartle defined 4 types of players and how they enjoyed playing MUDs (precursors to the modern MMORGS). For a discussion of how these types

Homework and The Grind

One of the elements that is highly frustrating in MMORPGS is the grind. It can be summarized as the (seemingly) pointless activities that the players

Players In The Classroom

A Multi-player online (MMO) game is very similar to a modern day classroom. They are both created environments with different ways to interact with material

The Importance Of Randomness

Teachers work very hard to remove randomness from classrooms, either through organization of time, activity or the direct assignment of groups to undertake the activity. A classroom is often only seen as effective when the random elements are minimized. But is that always the best option?

Solved Games And Boring Worklives

The more a job inherently resembles a game …. the more enjoyable it will be regardless of the worker’s level of development Mihaly Csikzentmihalyi, Flow,

Gamification And Assessment

Very few students enjoy assessment. It is stressful, frustrating, and often viewed as a necessary evil. It doesn’t have to be. Gamification can provide a

The Trap Of Certainty

Students like to know where they stand in relation to each other, and in relation to their grades. The ability to see where you currently

The World Is But A Game

What is a game? To understand gamification and its impact on teaching, this is possibly one of the most fundamental questions. It is also surprisingly

What is Gamification?

Gamification is a relatively new term. I believe it was coined by the Conundra consulting company in 2003. However, given its relative newness, people are

Fudge and my Discovery of Rubrics

I have never been particularly good at maths. This, sadly, has limited some of my enjoyment of roleplaying games. I was sick of “Roll Playing”