Goals Ludic and Otherwise

One of the key components in a structuralist view of games, as promoted by Suits, McGonigal and others, is that they contain goals. However it

The Decision Tree

Sid Meier the creator of the civilization series of games when asked what is a game answered “A game is a series of interesting choices”.

The Sawyer Effect and Motivation

For those of you who don’t know the story of Tom Sawyer white washing the fence you can read it here. In the story Mark

Why Study Games?

In the academic world this question pops up fairly regularly. It stems from the view of games as pastimes and inconsequential in comparison to the

Press Print to Play?

How do I gamify an activity? This post is a theoretical case study of how to gamify a simple workplace activity. We will be using

A Dice Does Not a (Good) Game Make

In the field of ESL/EFL it is common to see “board games” where the students roll a dice and then answer the questions in English

Games and Activities

A presentation once asked the question, what is the difference between a game and an activity in an educational environment? The presenter went on to

The Achiever in the Classroom

Richard Bartle defined 4 types of players and how they enjoyed playing MUDs (precursors to MMORPGs). For a discussion of how these types map to

Student Choices In The Classroom

Sid Meier defined a game as “a series of interesting choices”. If what makes a game interesting are the choices that are available in it,

Enjoyable Failure?

Sometimes ideas about how education should move forward can come from unlikely places. Even something as simple as a smart phone app can raise some interesting