Game Design, Gamification, Learning Design and Assorted Other Strangeness

Gamification

The Terminator as a Horror Monster

The Terminator seems to be an ideal candidate for being a horror monster under Carroll’s conception. Why then does it not inspire horror from the start? And possibly more importantly, when does it become horrific?

Six Sides and Six Learning Games

As an exercise in learning game design, I hand each student some paper and a D6 and ask them to come up with a game

Serious Games and Terrorism Education

A Framework for Matching Games and Theories. Introduction Games have been used as a method of engaging with topics as diverse as international relations (Brynen

On Card Games and War

Von Clausewitz is one of the most read theoreticians on the nature of war. His book “On War” is probably only beaten out by Sun

Goals Ludic and Otherwise

One of the key components in a structuralist view of games, as promoted by Suits, McGonigal and others, is that they contain goals. However it

The Decision Tree

Sid Meier the creator of the civilization series of games when asked what is a game answered “A game is a series of interesting choices”.

The Sawyer Effect and Motivation

For those of you who don’t know the story of Tom Sawyer white washing the fence you can read it here. In the story Mark

Why Study Games?

In the academic world this question pops up fairly regularly. It stems from the view of games as pastimes and inconsequential in comparison to the