Learning is very similar to the wind if you are experiencing it you can feel its effect but if you are removed from it like, say, a teacher, it is an invisible force acting on the landscape that you can only glimpse through a window.
Most beginner level books in English language teaching start with some form of basic introductions and then move on to everyday concrete expressions. This is in line with the Common European Framework of Reference (CEFR) levels A1 and A2.
Very few students enjoy assessment. It is stressful, frustrating, and often viewed as a necessary evil. It doesn’t have to be. Gamification can provide a different way to look at assessment, and to better design the process. In the context of education, assessment is quite definitely a game. It maps almost perfectly onto the three […]
Perhaps it’s the word ‘drill’ that fuels my dislike of grammar drills, as it conjures up in my mind visits to the dentist. Often painful, repetitive and while good for us, definitely not fun. In many regards, this also describes grammar drills in language acquisition. In psychological terms it is using a brute force method […]
Students like to know where they stand in relation to each other, and in relation to their grades. The ability to see where you currently are, relative to your skill in a subject, provides excellent feedback and goal setting opportunities. However this knowledge can be a double-edged sword when it comes to student performance. This […]
It is doubtful anyone in the education field would find it appropriate to tell a student your parents are Mr. & Mrs. Santa Claus. But it does raise a very interesting question about how educators deal with students who question the teacher.
What is a game? To understand gamification and its impact on teaching this is possibly one of the most fundamental questions. It is also surprisingly difficult to answer. One possible way of answering is to look at the purpose games fulfill for humans. Games allow us to do many different things. They let […]
Gamification is a relatively new term. I believe it was coined by the Conundra consulting company in 2003. Given its relative newness, people are still trying to define what gamification is and, more importantly, what it is not. Karl M. Kapp, in his book The Gamification of Learning and Instruction, defines gamification as “using game based […]
I have never been particularly good at maths. This, sadly, has limited some of my enjoyment of roleplaying games. I was sick of “Roll Playing” with the constant modifiers and THAC0s etc. So, I started looking around for another system to use in my games. Searching on the Internet brought me to Fudge, a generic […]
How do seating arrangements affect learning? What is the best seating arrangement? The seating arrangements of a classroom have an effect on where students focus their attention. To use a non-teaching example, imagine you are out on a date—the traditional dinner and a movie. Which part of the date do you expect to interact with […]