Richard Bartle defined 4 types of players and how they enjoyed playing MUDs (precursors to the modern MMORGS). For a discussion of how these types map to a classroom see here. The Explorer in Education Explorers delight in having the game expose its internal machinations to them. – Richard Bartle In the terms of education, […]
One of the elements that is highly frustrating in MMORPGS is the grind. It can be summarized as the (seemingly) pointless activities that the players undertake to acquire the points to progress and engage in the game proper. Typically these are activities that the player can accomplish with relative ease and have become thoughtless and […]
With the holidays fast approaching I wanted to share some gift Ideas for the EFL ESL teacher in your life. (Remember that you can always buy some of these things for yourself). So without further ado, here are 5 holiday gift ideas for EFL/ESL teachers 1) Technology for the classroom The Beklin Rockstar One of […]
A Multi-player online (MMO) game is very similar to a modern day classroom. They are both created environments with different ways to interact with material that is being supplied, either by the teacher (in the case of the classroom) or the server (in an MMO). They encourage both social interaction and individual work. The system […]
We have all been there; doing an activity in class that’s going really well. The students are engaged and talking—until we ask them to change partners, that is. There are many reasons why an activity can fall apart at this stage. The students might be unsure of how they are supposed to change and are […]
You can learn a lot about cultures by how they chose to express themselves through idioms. The metaphors captured by the idiom often can give a greater insight into the cultural values of the language user. Let’s compare two idioms—one from America and the other from Asia. From America “The squeaky wheel gets the grease.” […]
The traditional view of learning is that it is the transmission of truth from one human mind to another (see here for my take on this subject). In modern terms it is all most like computer file transfer protocols exchanging data from one knowledge retention source to another. Therefore if there is an improper transmission of […]
Based on a true story, this graphic novel follows the path of a pride of lions as they escape from Baghdad Zoo, and the struggles that they experience in living free.
Teachers work very hard to remove randomness from classrooms, either through organization of time, activity or the direct assignment of groups to undertake the activity. A classroom is often only seen as effective when the random elements are minimized. But is that always the best option?
The more a job inherently resembles a game …. the more enjoyable it will be regardless of the worker’s level of development Mihaly Csikzentmihalyi, Flow, p. 152 Mihaly argues that work can be made to be less boring and more autotelic by introducing some of the elements of games into the workplace. This view is […]