Game Design, Gamification, Learning Design and Assorted Other Strangeness

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Moving Beyond Training Games in Medicine

The training of medical professionals has always relied on simulations, be it from autopsies conducted to teach gross anatomy to suture kits to practice surgical

The Terminator as a Horror Monster

The Terminator seems to be an ideal candidate for being a horror monster under Carroll’s conception. Why then does it not inspire horror from the start? And possibly more importantly, when does it become horrific?

Six Sides and Six Learning Games

As an exercise in learning game design, I hand each student some paper and a D6 and ask them to come up with a game

Serious Games and Terrorism Education

A Framework for Matching Games and Theories. Introduction Games have been used as a method of engaging with topics as diverse as international relations (Brynen

On Card Games and War

Von Clausewitz is one of the most read theoreticians on the nature of war. His book “On War” is probably only beaten out by Sun

Goals Ludic and Otherwise

One of the key components in a structuralist view of games, as promoted by Suits, McGonigal and others, is that they contain goals. However it

The Decision Tree

Sid Meier the creator of the civilization series of games when asked what is a game answered “A game is a series of interesting choices”.

Multi-modal Media in the Classroom

When we define multi modal media as being an object that carries information through multiple channels as opposed to single mode transmission like simple text

Ubiquitous Learning

I walked into work this morning while listening to the lectures on a set of bluetooth headphones. I sat under a tree outside my office