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Goals Ludic and Otherwise

One of the key components in a structuralist view of games, as promoted by Suits, McGonigal and others, is that they contain goals. However it

The Decision Tree

Sid Meier the creator of the civilization series of games when asked what is a game answered “A game is a series of interesting choices”.

Multi Modal Media in the Classroom

When we define multi modal media as being an object that carries information through multiple channels as opposed to single mode transmission like simple text

Ubiquitous learning

I walked into work this morning while listening to the lectures on a set of bluetooth headphones. I sat under a tree outside my office

Understanding Roleplay

In constructivist fields of education one of the tools that is used frequently is roleplay. In fact Batner (2006) argues that they are the best

The Gorilla in the Classroom

The Gorilla in the Classroom

Before reading the following blog please take a look at the video below and follow the instructions it gives. The selective attention test shows how,

The Sawyer Effect and Motivation

The Sawyer Effect and Motivation

For those of you who don’t know the story of Tom Sawyer white washing the fence you can read it here. In the story Mark

Hard Fun

Hard Fun

Have you ever done something where you looked up afterwards and thought “where has the time gone?”; an activity that you found incredibly challenging but